Papa Sangre is a video game with no video. Instead, its core is the world’s first real-time 3D audio engine for a handheld device. Set in the sinister underworld of Papa Sangre’s palace, the player must navigate menacing soundscapes, avoid the monsters that they can hear approaching but cannot see, and rescue a loved one before it’s too late.
With the sounds of footsteps, different echoes corresponding to different surfaces, and the frightening sounds of unseen monsters, Papa Sangre is both a terrifying gaming experience and also a stunning advance in audio gaming technology. Do Tank worked with Somethin’ Else and 4ip, Channel 4′s public service fund, to develop Papa Sangre.
The feedback and reviews of Papa Sangre have been amazing – it was iPhone Game of the week in January 2011, and featured in App Stores all around the world. The Guardian and Observer newspapers in the UK, Ars Technica, Gamezebo, 148Apps and IGN have all written terrifically positive reviews, it was on metacritic’s list of top iPhone and iPad games for January 2011 and topped MVC’s list of highest reviewed apps of December 2010. To top it all off Papa Sangre has also picked up The Most Innovative award at the 2011 International Mobile Gaming Awards.
We’re delighted to report that Papa Sangre has won the prestigious Develop award for “Audio Accomplishment”. We were lucky enough to be at the ceremony and pick up the award on behalf of Somethin Else, 4ip, Coney, Nick Ryan and the rest of the very talented team.
Papa Sangre, the project we developed for Channel 4′s 4ip continues to receive amazing critical acclaim, with a nomination for a Develop award and a featured spot at the E3 international games festival among the most recent high-lights.
Papa is nominated for an “Audio Accomplishment” award at the Develop awards, a prestigious award ceremony for the computer games industry. The award ceremony is on 20th July in Brighton, so we’ll be heading down to grab some fish and chips and if we’re fortunate a gong.
E3 is probably the biggest computer games conference, and where the big players in the computer games industry announce their latest consoles and games and IndieCade is, in their own words, “Dedicated to bringing together the freshest, most innovative and creative minds and works in independent game design.”. So we’re more that delighted that Papa Sangre is currently being showcased as part of the IndieCade space within E3.
On top of all of that there are plans afoot to take the Papa engine to the next level, so that all of you lovely people out there can take advantage of it. Check out this lovely video for more information:
We’re delighted that Papa Sangre has picked up the award for the Most Innovative game at the International Mobile Gaming Awards.
Raphaël Goumot, Mobile Games Director at Orange said “As part of the jury, I saw the hundreds of entries from all over the world. The standard was incredibly high and it is hugely reassuring to know that mobile gaming, which is such an important part of the mobile industry, is in such a healthy and robust state. Based on the entries we saw, consumers all around the world can look forward to many top quality games coming down the pipeline in the future.”
You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear … ?
All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?
You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.
Get out. Save the one you love. Do the right thing. Buy it now on the App Store